Triggers
trigger/player_join
Player Join Trigger
Fires when a player connects to the server.
Note: A common use-case is to welcome new players, give starter kits, or teleport to spawn.
Outputs
| Name | Type | Description |
|---|---|---|
exec |
exec | Fires when a player joins. |
player |
player | The player who joined. |
joinMessage |
string | The default join message shown in chat. |
Examples
Welcome title
Show a welcome title to every player who joins.
- Connect player → Send Title node
- Set title to "&6Welcome!" and subtitle to "&7Enjoy your stay"