Triggers
11 nodes in this category.
Fires whenever a Bukkit/Paper event is dispatched on the server. Accepts any class that implements org.bukkit.event.Event.
Registers a custom command on the server and fires the graph when it is executed.
Fires the graph repeatedly on a Bukkit scheduler task.
A trigger that can only be started manually via the PNode web editor or the /pnode run command. Useful for testing graphs.
Fires when a player sends a chat message. Optionally filters by a message prefix.
Fires when a player breaks a block. Optionally filters by material type.
Fires when a player places a block. Optionally filters by material type.
Fires when a player connects to the server.
Fires when a player disconnects from the server.
Fires when a player clicks inside any inventory.
Fires once when the graph is enabled (i.e. when the server starts or the graph is toggled on).